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QUANTA Regulation

MISSION

  • To create scientific and technological vocations among young people. Nothing more.


OBJECTIVES​​

  • To promote the development of programming skills, creativity and collaboration.

  • Contribute to the promotion of robotics learning and support for teachers.

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PARTICIPATION​

  • Participation is by teams, which must be made up of a minimum of 2 and a maximum of 16 participants.

  • Participants must be in secondary education.

  • The owner of the team is always an educational centre.

  • Each team will receive a number from the organisation to which a name must be added.

  • Each team must have a mentor who is a teacher from the linked school.

  • The mentor will be responsible for supervising and guiding the team throughout the apprenticeship and tournaments.

  • All teams must adopt and promote the Principles of Participation.​


PRINCIPLES OF PARTICIPATION​

  • Responsible competition: Participating in QUANTA with responsibility, respecting opponents and the spirit of the game.

  • Continuous improvement: Seeking personal and collective growth through learning, training and self-development.

  • Positive attitude: Approaching challenges with optimism and enthusiasm, having a solution-seeking mentality, finding enjoyment in the process of learning and competing, regardless of the outcome.

  • Sense of community: Fostering the development of a community, where people are united in purpose, working towards a better society.


CHALLENGE

  • Each edition will provide the challenge to be solved with all the details needed to solve it.

  • Challenges are solved through the construction of a robot and are linked to real-world challenges and can involve programming tasks, construction, object manipulation and more.

  • Teams will demonstrate their solving skills in Tournament Matches.


ROUND
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  • Rounds will be played between 2 Teams.

  • To solve the challenge, each Team will build between 2 and 4 different robots working collaboratively to solve the challenge together in the same Match. 

  • Each Team will have a choice of 2 Matches.

  • During the Match the robots cannot be physically modified.

  • The Match will be played on a smooth, continuous, white, flat, square surface with an inner playing area of 1.00 m × 1.00 m (39.3701 in × 39.3701 in), delimited by a black line. The centre of the square shall be marked by a red dot 1 cm (0.3937 in) in diameter.

  • All robots start from outside the marked square.

  • Time stops counting when the challenge is solved, and all robots are outside the square.

  • Games are solved in a maximum time of 3 minutes.

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TOURNAMENT​

  • Each team may participate in multiple Tournaments

  • Each Tournament will have a minimum of 20 teams and there is no maximum.

  • Each Tournament will have different Awards, scores and a single qualifier for the ROBOTICS ARENA. 

  • Each Tournament will have a Leader, responsible for all organisational elements.

  • Each Tournament will have a Master, the highest authority in the evaluations and scores. His decisions are final.

  • The Tournaments will provide the teams with a recording system that will allow the VAR to be used in case of doubt.

  • The Tournaments are open to the public.

  • All tournaments are remotely supported by the QUANTA organisation.​

There are two types of tournaments:

  • Qualifiers: these are local tournaments distributed throughout the territory and hosted in educational or municipal centres and their winners are entitled to a place in the ROBOTICS ARENA.

  • ROBOTICS ARENA: The winners of the qualifying tournaments will go to a single venue to compete in a final with the rest of the qualified teams. For the ROBOTICS ARENA there will be qualifying and knockout rounds, as well as the expoX, an exhibition of the completed project and answering questions from the referees.


AVALUATION
    ​
This judging system is applicable for each Tournament.
The winner of the Tournament will be determined among all Teams that have completed the entire Challenge within the maximum time limit according to the following criteria:

  • 1 second = 1 point

  • Time is counted to 2 decimal places, with the scoring range being between 0.01 and 180.

  • The aim of every Team is to score the minimum number of points. 

  • The winner is the Team that manages to complete the Challenge in the shortest possible time. 

  • The best time of the 2 Matches that meet the Challenge will be taken into account.

  • The final ranking of a Tournament will list the times to complete the Challenge of all participating Teams.

  • In the event of a tie, the Team whose sum of lines of code or blocks of code of all their robots is the lowest will be considered the winner.

  • If there is still a tie, a series of 2 Matches will be played to decide the final winner.

  • All teams will be eligible for Awards 


AWARDING

The Awards recognise the work carried out by the Teams in different aspects.
Awarding to the Winning Team of the Tournament

  • Tournament Winner: Awarded to the Team – according to the rules – and its alliance members. 

Awarding recognition to the teams participating in the Tournament:

  • Responsible competition: Participating in OpenScientia responsibly, respecting opponents and the spirit of the game.

  • Continuous improvement: Seeking personal and collective growth through learning, training and self-development.

  • Positive attitude: Approaching challenges with optimism and enthusiasm, having a solution-seeking mentality and finding enjoyment in the process of learning and competing, regardless of the outcome.

  • Sense of community: Fostering a sense of being an integral part of the community, where people find connection, support and a shared identity.​


ALLOWED ROBOTS
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  • All commercial educational robots with a price of less than 520 Euros per robot are allowed.

  • Teams can manufacture custom parts and accessories, as well as use materials such as wood, cardboard, paper, liquids, among others, to personalise and decorate and improve the commercial versions of their robots.

  • The robots must operate autonomously, without any interference or remote control system during the entire challenge. 

  • Robots may be programmed with any type of software, but this must always be available for verification by the Tournament organisers.

  • All robots will be verified by the tournament organisers before the start of the tournament.​


REGULATION UPDATE This regulation is built by all of us and will be improved in each edition. If any situation is not covered, it will be resolved according to the spirit and general rules of the competition.

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