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Two girls work on the floor on their robotics project

OpenScientia

DISCOVER THE FOUNDATION SCIENTIA EDUCATIONAL ROBOTICS COMPETITIONS SELECTION

WHAT?

Educational robotics competitions designed to learn digital skills

At the Scientia Foundation we organize competitions that contribute to the promotion of scientific vocations, through the creation of collaborative, fun and real projects.

An mBot2 robot manipulates a ball

COMPETITIONS

3 competitions, a single objective, your learning

DREAM HOME

MAKEX SPARK

6-12 years

Primary education

Competition based on innovation projects that combines robotics with maker principles.

The students with a CyberPi and sensors embark on a research project in the classroom to design how they imagine their home in the future.

Once completed, the projects are uploaded to the SPARK platform for subsequent evaluation by the judges, giving them the freedom to refine and fine-tune their proposals without the restrictions of live. The final event is a demonstration type.

Beyond digital skills, the competition also tests fundamental transversal skills, such as problem solving or oral and written expression.

A child shows his SPARK project made with wood and sensors
Young people competing in the MakeX INSPIRE final

SMART LOGISTICS

MAKEX INSPIRE

6-12 years

Primary education

MakeX Inspire is a single mission competition, where the robot is manipulated using the Bluetooth controller. There are very few restrictions on how to complete the mission, which increases the fun and motivation of the students.

In INSPIRE, the design of a robot capable of moving and manipulating the cubes, and the precision of movements, the result of the hand-eye coordination of the participants, are very important.

IGNITE PEACE!

QUANTA

12-16 years

Secondary Education

Collaborate to win. QUANTA is an open, collaborative educational robotics competition. Seek team cooperation and find innovative solutions to the challenges of our society.

Teams prepare their models to solve the challenge collaboratively – different robots from various teams work together. The tournaments take place in educational centers and are designed so that they can work with their favorite robots, without unnecessary costs.

 

It is totally maker, as participants are encouraged to use various materials to design and build their robots.

A robot built with wood, wheels and a CyberPi

Educational stage

Robot

Game mat

Typology

SPARK

Primary 6-12 years

CyberPi

Innovation project

No

INSPIRE

Primary 6-12 years

mBot2 + controller

MakeX Inspire Smart

Logistics Arena

Precision and speed

QUANTA

Secondary 12-16 years

Any robot

You can do it by yourself

Collaborative challenge

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3 competitions 1 event

THE OPENSCIENTIA CONTENT PLATFORM

We are on your side

Screenshot of the OpenScientia platform showing a tutorial for teachers

Teams and their mentors have access to the content platform, which guides them in their learning.

This is where technological magic comes to life. Behind this platform is a team passionate about robotics, ready to show you projects that will make you say "wow!". Each project is a window into what makes robotics special: its ability to surprise, innovate and educate. The best? It's more than just guides; It is a learning journey.

In this space, each project has its history, its purpose and its unique essence. More than just a platform, it is a showcase of what robotics can do for you and the world.

Explore, discover and immerse yourself in projects that not only teach you, but inspire you. Because here, robotics is more than robots; It is passion, it is future, it is innovation.

COLLABORATE TO GO FURTHER

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